Having two games of Battlefleet Gothic with my friend Richard B.. I wanted to try out the BFG:R rules and so far I really like the changes for the better. In our first game we use the MMS (Move/Move/Shoot) rules of the eldar. This brings them more inline with how the other ships work in the game.
1st game, Mission: Bait
|A lone Chaos Cruiser!
|My Eldar make Chase!
|Running in fear the Chaos puts all power to engines and runs!
|Sailing like a boss, my eldar try to catch up.
|Chaos call in two more ships.
|Easy kills for my advanced weapons
|Going in for the kill!
|Chaos Escorts arrive to ambush my fleet.
|Crippled and mostly out of the fight, my ships start to die.
2nd Mission: Cruiser Clash (4 on 4 cruisers).
Ignore the Nova cannon, these two have torps.
In front is a Gothic Class Cruiser, there to protect my Nova Cannon armed Cruiser behind it.
Having two ships crippled the bad smelling Chaos make a run for it. Taking a few more shots on the way out.
One, two, three make it.....
Last Chance to take him out with a nova cannon shot, which only did 3 hits and my torps failed to score, the Chaos Cruiser leaves the battle space.
|My pretty little Luna Class Cruisers
|My Nova Cannon taking pot shots all game long.
|Richard abusing the moons.
|I attempt to take the two Chaos Cruisers on my left.
|All kinds of carnage going on.
|Chaos making a run for it.
|Time for shutting off engines and getting off board.
|Failed to escape!
Great game but I will have to fight that same Chaos fleet once again because I didn't get one kill out of the bunch.