Having two games of Battlefleet Gothic with my friend Richard B.. I wanted to try out the BFG:R rules and so far I really like the changes for the better. In our first game we use the MMS (Move/Move/Shoot) rules of the eldar. This brings them more inline with how the other ships work in the game.
1st game, Mission: Bait
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A lone Chaos Cruiser! |
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My Eldar make Chase! |
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Running in fear the Chaos puts all power to engines and runs! |
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Sailing like a boss, my eldar try to catch up. |
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Chaos call in two more ships. |
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Easy kills for my advanced weapons |
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Going in for the kill! |
Ok, well that didn't work at all, the two chaos cruisers brace and don't really get touched a tad.
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Chaos Escorts arrive to ambush my fleet. |
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Crippled and mostly out of the fight, my ships start to die. |
I ended up losing all my ships to the Chaos fleet. The Mission was rough for my eldar, to say the least.
Great game but I will have to fight that same Chaos fleet once again because I didn't get one kill out of the bunch.